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Prop Textures

This page covers the editable textures in SA.

While the models of the props included with SA are protected with Escrow, the texture dictionaries (a.k.a. the YTD files) are not, and can be freely edited. See the information below for an explanation of each texture and what is it used for.

Door Controls

door_controls_d

This texture is used for the entire Door Control model.

Used on:

  • prop_ic_door_controls
tip

This texture has a matching entry in the hi YTD file.


Traffic Lights

traffic_light_body_d

This texture is used for the entire Traffic Light model, except the three LED lights.

Used on:

  • prop_ic_traffic_light_r
  • prop_ic_traffic_light_y
  • prop_ic_traffic_light_g

traffic_light_bulbs_d

This texture is used for the three LED lights.

Used on:

  • prop_ic_traffic_light_r
  • prop_ic_traffic_light_y
  • prop_ic_traffic_light_g

Addon Traffic Lights

exterior_traffic_light_d

This texture is used for the entire Addon Traffic Light model, except the yellow sign.

Used on:

exterior_traffic_light_lod

This texture is used for the entire Addon Traffic Light model LOD.

Used on:

exterior_traffic_light_s

This texture is a specular map for the Addon Traffic Light.

Used on:

exterior_traffic_light_sign_back_d

This texture is used for the yellow sign attached to the Addon Traffic Light.

Used on:

exterior_traffic_light_sign_back_n

This texture is a normal/bump map for the yellow sign attached to the Addon Traffic Light.

Used on:

exterior_traffic_light_sign_chrome_s

This texture is a specular map for the Addon Traffic Light.

Used on:

exterior_traffic_light_sign_d

This texture is used for the yellow sign attached to the Addon Traffic Light.

Used on:

  • prop_ic_exterior_traffic_light

exterior_traffic_light_sign_metal_n

This texture is a normal/bump map for the yellow sign attached to the Addon Traffic Light.

Used on:

  • prop_ic_exterior_traffic_light

Unit Indicator

unit_indicator_body_d

This texture is used for the body of the Unit Indicator model.

Used on:

  • prop_ic_unit_indicator
  • prop_ic_unit_indicator_r
  • prop_ic_unit_indicator_g
  • prop_ic_unit_indicator_b

unit_indicator_light_d

This texture is used for the light on the Unit Indicator model.

Used on:

  • prop_ic_unit_indicator
  • prop_ic_unit_indicator_r
  • prop_ic_unit_indicator_g
  • prop_ic_unit_indicator_b

Light

white

This texture is used as part of the specular map for the Light.

Used on:

  • prop_ic_wall_light

grey

This texture is used as part of the diffuse map for the Light.

Used on:

  • prop_ic_wall_light

wall_light_d

This texture is used as part of the diffuse map for the Light.

Used on:

  • prop_ic_wall_light

wall_light_alpha_d

This texture is used as part of the diffuse map for the Light.

Used on:

  • prop_ic_wall_light

Bollard Light

white

This texture is used as part of the specular map for the Bollard Light.

Used on:

  • prop_ic_bollard_light_on
  • prop_ic_bollard_light_off

grey

This texture is used as part of the diffuse map for the Bollard Light.

Used on:

  • prop_ic_bollard_light_on
  • prop_ic_bollard_light_off

bollard_d

This texture is used as part of the diffuse map for the Light.

Used on:

  • prop_ic_bollard_light_on
  • prop_ic_bollard_light_off

wall_light_alpha_d

This texture is used as part of the diffuse map for the Bollard Light.

Used on:

  • prop_ic_bollard_light_on
  • prop_ic_bollard_light_off
tip

This texture has a matching entry in the hi YTD file.


Status Light

status_lights_red_d

This texture is used as part of the diffuse map for the Status Light.

Used on:

  • prop_ic_status_lights_green
  • prop_ic_status_lights_off
  • prop_ic_status_lights_red

status_lights_green_d

This texture is used as part of the diffuse map for the Status Light.

Used on:

  • prop_ic_status_lights_green
  • prop_ic_status_lights_off
  • prop_ic_status_lights_red

status_lights_s

This texture is a specular map for the Status Light.

Used on:

  • prop_ic_status_lights_green
  • prop_ic_status_lights_off
  • prop_ic_status_lights_red

status_lights_n

This texture is a normal/bump map for the Status Light.

Used on:

  • prop_ic_status_lights_green
  • prop_ic_status_lights_off
  • prop_ic_status_lights_red

Warning Lights

warning_lights_d

This texture is used as part of the diffuse map for the Warning Lights.

Used on:

  • prop_ic_warning_lights

warning_lights_sign_d

This texture is used for the diffuse map for the yellow sign on the Warning Lights.

Used on:

  • prop_ic_warning_lights

warning_lights_s

This texture is a specular map for the Warning Lights.

Used on:

  • prop_ic_warning_lights