Prop Textures
This page covers the editable textures in FAR.
While the models of the props included with FAR are protected with Escrow, the texture dictionaries (a.k.a. the YTD files) are not, and can be freely edited. See the information below for an explanation of each texture and what is it used for.
Detector
detector_body_d
This texture is used to color the entire Detector, except for the red LED.
Used on:
prop_ic_detector
prop_ic_detector_triggered
Unlike other *_d
files, this is not a true diffuse map, and can only be used to make the Detector a solid color.
detector_bulb_d
This texture is used to color the red LED on the Detector.
Used on:
prop_ic_detector_triggered
Unlike other *_d
files, this is not a true diffuse map, and can only be used to make the Detector's LED a solid color.
Control Panel
fire_panel_alarm_d
This texture is used for the screen of the Control Panel when it is in alarm.
Used on:
prop_ic_fire_panel_alarm
This texture has a matching entry in the hi
YTD file.
fire_panel_d
This texture is used for the screen of the Control Panel when it is in standby.
Used on:
prop_ic_fire_panel
This texture has a matching entry in the hi
YTD file.
fire_panel_frame_d
This texture is used for the metal frame that encompasses the Control Panel screen.
Used on:
prop_ic_fire_panel
prop_ic_fire_panel_alarm
fire_panel_frame_n
This texture is a normal/bump map for the metal frame that encompasses the Control Panel screen.
Used on:
prop_ic_fire_panel
prop_ic_fire_panel_alarm
fire_panel_leds_d
This texture is used for the LEDs on the Control Panel screen.
Used on:
prop_ic_fire_panel
prop_ic_fire_panel_alarm
Pull Station
pull_station_d
This texture is a diffuse texture applied to the Pull Station.
Used on:
prop_ic_pull_station
prop_ic_pull_station_pulled
This texture has a matching entry in the hi
YTD file.
pull_station_n
This texture is a normal/bump map for the Pull Station.
Used on:
prop_ic_pull_station
prop_ic_pull_station_pulled
pull_station_s
This texture is a specular map for the Pull Station.
Used on:
prop_ic_pull_station
prop_ic_pull_station_pulled
Sounder
sounder_d
This texture is a diffuse texture applied to the Sounder.
Used on:
prop_ic_sounder
sounder_n
This texture is a normal/bump map for the Sounder.
Used on:
prop_ic_sounder
sounder_s
This texture is a specular map for the Sounder.
Used on:
prop_ic_sounder
Sprinkler
sprinkler_bulb_d
This texture is used to color the red bulb/vial on the Sprinkler.
Used on:
prop_ic_sprinkler
Unlike other *_d
files, this is not a true diffuse map, and can only be used to make the Sprinkler's bulb a solid color.
sprinkler_d
This texture is a diffuse texture applied to the Sprinkler.
Used on:
prop_ic_sprinkler
prop_ic_sprinkler_triggered
Strobe
strobe_d
This texture is a diffuse texture applied to the Strobe.
Used on:
prop_ic_strobe
Sprinkler Valve
valve_d
This texture is a diffuse texture applied to the Sprinkler Valve.
Used on:
prop_ic_sprinkler_valve
This texture has a matching entry in the hi
YTD file.
valve_n
This texture is a normal/bump map for the Sprinkler Valve.
Used on:
prop_ic_sprinkler_valve
This texture has a matching entry in the hi
YTD file.
valve_s
This texture is a specular map for the Sprinkler Valve.
Used on:
prop_ic_sprinkler_valve
This texture has a matching entry in the hi
YTD file.
Miscellaneous
bump_n
This texture is a normal/bump map that is reused across multiple props, we suggest not editing this texture.
Used on:
prop_ic_fire_panel_alarm
prop_ic_fire_panel
prop_ic_strobe
glass_d
This texture is a glass texture reused across multiple props, we suggest not editing this texture.
Used on:
prop_ic_fire_panel_alarm
prop_ic_fire_panel
prop_ic_strobe
glass_s
This texture is a glass specular map that is reused across multiple props, we suggest not editing this texture.
Used on:
prop_ic_fire_panel_alarm
prop_ic_fire_panel
prop_ic_strobe