Prop Textures
This page covers the editable textures in SA.
While the models of the props included with SA are protected with Escrow, the texture dictionaries (a.k.a. the YTD files) are not, and can be freely edited. See the information below for an explanation of each texture and what is it used for.
Door Controls
door_controls_d
This texture is used for the entire Door Control model.
Used on:
prop_ic_door_controls
This texture has a matching entry in the hi
YTD file.
Traffic Lights
traffic_light_body_d
This texture is used for the entire Traffic Light model, except the three LED lights.
Used on:
prop_ic_traffic_light_r
prop_ic_traffic_light_y
prop_ic_traffic_light_g
traffic_light_bulbs_d
This texture is used for the three LED lights.
Used on:
prop_ic_traffic_light_r
prop_ic_traffic_light_y
prop_ic_traffic_light_g
Unit Indicator
unit_indicator_body_d
This texture is used for the body of the Unit Indicator model.
Used on:
prop_ic_unit_indicator
prop_ic_unit_indicator_r
prop_ic_unit_indicator_g
prop_ic_unit_indicator_b
unit_indicator_light_d
This texture is used for the light on the Unit Indicator model.
Used on:
prop_ic_unit_indicator
prop_ic_unit_indicator_r
prop_ic_unit_indicator_g
prop_ic_unit_indicator_b
Wall Light
white
This texture is used for as part of the specular map for the Wall Light.
Used on:
prop_ic_wall_light
grey
This texture is used for as part of the diffuse map for the Wall Light.
Used on:
prop_ic_wall_light
wall_light_d
This texture is used for as part of the diffuse map for the Wall Light.
Used on:
prop_ic_wall_light
wall_light_alpha_d
This texture is used for as part of the diffuse map for the Wall Light.
Used on:
prop_ic_wall_light